IdeaA few months ago, I tried to learn iOS development at Attendify. My mentor came up with a plan where I’d read about the new Swift features every week, and we’d discuss it together later. “If you can tell someone about what you’ve learned and that person understands you, it means that you’ve learned the material quite well," she said.
A few days later, I noticed a similar article on LinkedIn — “Best Way to Learn is to Teach Someone Else.”
But what if you don’t have a person you can teach? Or what if you are a very shy learner that feels uncomfortable talking to other people? “Talk to a Rubberduck,” my mentor said.
Rubberduck is an app that listens to what you’ve learnt and reminds you to revise the material once in a while. You can sort your recordings by skills and set the priorities.
My RoleI teamed up with my mentor to design & develop this app to publish it on App Store. (in progress)
Software: Sketch, Adobe XD, Procreate.
The challengeMy goal for the project was to design an app that would provide a completely new interactive way of self-learning experience that would have a game-like interface for better user engagement.
Analogies1. Any default voice memo app. Easy and fast to use, but does not have the notifications and sorting by skills features.
2. Evernote, mainly for note-taking.
3. Notability, both are mostly for note-taking while you can also record the lecture as an additional feature.
4. SuperNote, another analogy to Notability, but with a more outdated interface and no notifications.